![]() 343 Industries have made everybody equal. Thus far, from what we know, the abilities like jetpacks or stealth capabilities have been given the boot. After all, Halo 5's multiplayer seems to take all of the best parts from Halo 2 (the frantic run and gun, small tight maps, the balanced gameplay) and then mixes it with the customization options present the later Halo games. Whatever shortcomings it may have in the full retail release, if the beta is any indication of the multiplayer gameplay, it'll be arguably the best multiplayer experience in the whole series (yes, even surpassing that of Halo 2). Even better than that, the frame rate stays constant the whole time, with only a stuttering here and there in the initial stages as the players are loaded into the map.īut in the end, a game's looks can only carry it so far if the gameplay isn't up to snuff. The texture work alone is on a whole new level when compared to the work done on the reworked Halo 4. While the Master Chief Collection gave us a glimpse on how pretty a high resolution version of Halo could look like, the graphical difference between the Spartan models in the Halo 5 beta and Halo 4 (on the Master Chief Collection as it's a bit unfair to compare it to Halo 4 on the Xbox 360) are worlds apart. While it was made in a time before the loss of the Kinect (Microsoft originally packed in a Kinect with every Xbox One), it probably won't be hamstrung in any way now that Kinect integration is no longer mandatory. Halo 5: Guardians will be running on an all new engine, built form the ground up to take advantage of the Xbox One. The 10 things you need to know Better Beta Worlds
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